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War Missile beta1 + omnibot waypoints

PostPosted: 26 May 2016, 15:57
by ETc|#.Jay.#
Mapname:

War Missile Beta 1

By ETc|gouki Nico$ and ETc|#.Jay.#

downloads.php?view=detail&df_id=9




allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!


Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

changelog:

- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.

download: downloads.php?view=detail&df_id=9

Screenshots:
gallery/album.php?album_id=7

423422421420419418417416415413412411410409408407406405403402401400399398397396395394393392391390389388

Re: War Missile FP4

PostPosted: 26 May 2016, 18:54
by ETc|Luis
Pfff, what a work to make and create.. Very much respect, good map!!! Only the objective is hard to reach when its full server.

Re: War Missile FP4

PostPosted: 26 May 2016, 21:53
by ETc|Maverick
Yes same opinion, but i like when it's hard!!!

Re: War Missile FP4

PostPosted: 27 May 2016, 20:18
by ETc|*m4g!cK*
Dr.Evil did a great good.i remember when he was working on it him and I thought a couple things and I loved it then.it's not that hard to defend or attack,i've seen axis launch as much as allies preventing. a keeper and gouki and team where's another ? frag map next time or a sniper map !!! if you need a tester even partial load it and we'll try and test with you as a loyal clan we'll support you all the way!! :w: :w: :w:

Re: War Missile FP4

PostPosted: 29 May 2016, 11:09
by ETc|LaWy3R
great map :) one of my favorites ! :w: :w: :w:

Re: War Missile FP4

PostPosted: 30 May 2016, 17:42
by M.I.T.
Nice work Gouki great map thx :D

Re: War Missile FP4

PostPosted: 05 Jun 2016, 00:52
by ETc|#.Jay.#
{WeB}GANG$TA finished the omnibot waypoints. its added in the downloadlink.

Re: War Missile beta1 + omnibot waypoints

PostPosted: 03 Jun 2017, 03:07
by ETc|#.Jay.#
ETc|#.Jay.# wrote:Mapname:

War Missile Beta 1

By ETc|gouki Nico$ and ETc|#.Jay.#

downloads.php?view=detail&df_id=9




allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!


Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

changelog:

- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.

download: downloads.php?view=detail&df_id=9

Screenshots:
gallery/album.php?album_id=7

423422421420419418417416415413412411410409408407406405403402401400399398397396395394393392391390389388



new version of warmissile

Re: War Missile beta1 + omnibot waypoints

PostPosted: 03 Jun 2017, 03:15
by Weedius
very nice map :w: