War Missile beta1 + omnibot waypoints

All things related to Enemy Territory game. Maps, mods, scripts etc.

War Missile beta1 + omnibot waypoints

Postby ETc|#.Jay.# » 26 May 2016, 15:57

Mapname:

War Missile Beta 1

By ETc|gouki Nico$ and ETc|#.Jay.#

downloads.php?view=detail&df_id=9




allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!


Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

changelog:

- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.

download: downloads.php?view=detail&df_id=9

Screenshots:
gallery/album.php?album_id=7

423422421420419418417416415413412411410409408407406405403402401400399398397396395394393392391390389388
Image
User avatar
ETc|#.Jay.#
ETc| Member
 
Posts: 1758
{ IMAGES }: 553
Joined: 25 May 2008, 22:01
Location: Germany

Re: War Missile FP4

Postby ETc|Luis » 26 May 2016, 18:54

Pfff, what a work to make and create.. Very much respect, good map!!! Only the objective is hard to reach when its full server.
Image

xfire: etcluis
User avatar
ETc|Luis
ETc| Member
 
Posts: 476
Joined: 13 Sep 2010, 23:33
Location: Netherlands

Re: War Missile FP4

Postby ETc|Maverick » 26 May 2016, 21:53

Yes same opinion, but i like when it's hard!!!
User avatar
ETc|Maverick
ETc| Member
 
Posts: 55
Joined: 16 Dec 2015, 23:30
Location: France

Re: War Missile FP4

Postby ETc|*m4g!cK* » 27 May 2016, 20:18

Dr.Evil did a great good.i remember when he was working on it him and I thought a couple things and I loved it then.it's not that hard to defend or attack,i've seen axis launch as much as allies preventing. a keeper and gouki and team where's another ? frag map next time or a sniper map !!! if you need a tester even partial load it and we'll try and test with you as a loyal clan we'll support you all the way!! :w: :w: :w:
ETc|4ever/ Black Sabbath and Metallifknca ALWAYS/ 4ever :twisted: :twisted: :twisted: :w:
User avatar
ETc|*m4g!cK*
ETc| Member
 
Posts: 595
{ IMAGES }: 4
Joined: 18 Dec 2012, 17:38

Re: War Missile FP4

Postby ETc|LaWy3R » 29 May 2016, 11:09

great map :) one of my favorites ! :w: :w: :w:
Let Them hate. Just make sure They spell Your name right.
User avatar
ETc|LaWy3R
ETc| Member
 
Posts: 217
{ IMAGES }: 1
Joined: 10 Apr 2015, 21:24
Location: Tricity (Poland)

Re: War Missile FP4

Postby M.I.T. » 30 May 2016, 17:42

Nice work Gouki great map thx :D
User avatar
M.I.T.
 
Posts: 250
Joined: 26 May 2016, 19:58
Location: Belgium

Re: War Missile FP4

Postby ETc|#.Jay.# » 05 Jun 2016, 00:52

{WeB}GANG$TA finished the omnibot waypoints. its added in the downloadlink.
Image
User avatar
ETc|#.Jay.#
ETc| Member
 
Posts: 1758
{ IMAGES }: 553
Joined: 25 May 2008, 22:01
Location: Germany

Re: War Missile beta1 + omnibot waypoints

Postby ETc|#.Jay.# » 03 Jun 2017, 03:07

ETc|#.Jay.# wrote:Mapname:

War Missile Beta 1

By ETc|gouki Nico$ and ETc|#.Jay.#

downloads.php?view=detail&df_id=9




allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"

Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!


Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!

changelog:

- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard...
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes... still decent.

download: downloads.php?view=detail&df_id=9

Screenshots:
gallery/album.php?album_id=7

423422421420419418417416415413412411410409408407406405403402401400399398397396395394393392391390389388



new version of warmissile
Image
User avatar
ETc|#.Jay.#
ETc| Member
 
Posts: 1758
{ IMAGES }: 553
Joined: 25 May 2008, 22:01
Location: Germany

Re: War Missile beta1 + omnibot waypoints

Postby Weedius » 03 Jun 2017, 03:15

very nice map :w:
User avatar
Weedius
ETc| Member
 
Posts: 27
Joined: 22 Jun 2016, 18:28


Return to Enemy Territory

Who is online

Users browsing this forum: No registered users and 17 guests