Botwar(Bots vs Humans)

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Botwar(Bots vs Humans)

Postby Buckwild » 18 Mar 2018, 23:02

Botwar(Bots vs Humans) on Enemy Territory server

Omnibot files must be copied to Wolfenstein - Enemy Territory folder(Use latest:omni-bot_0_85_ET).
Most Server Providers have Omnibot installed.
You must have in server.cfg:
set rconpassword "<your password>"
set omnibot_enable "1"
The omnibot_path cvar needs to be set to the absolute path of the omni-bot folder.
If you are unsure of the absolute path, you will need to ask your server provider.
set omnibot_path "<path to omnibot folder>" //This may be optional(""), Omnibot may find and load.
For bots to run around on map, The map must have waypoints in Wolfenstein - Enemy Territory\omni-bot\et\nav folder,
And maxbots set.
If 10 pubs playing, You would need to set maxbots at 20 because one bot disconnects for each player.
Wait for bots to start playing, Start botwar...
Usage:
In game:/rconpassword <password>
/rcon bot maxbots 8 //For 8 bots on server.
Or set maxBots in Wolfenstein - Enemy Territory\omni-bot\et\user folder>omni-bot.cfg
It is required for maxbots to be set and that no bots be added beyond the maxbots setting.
Disabling botwar will revert back to the regular server manager behavior.

Usage:
bot botwar <botTeam> <humanTeam> <botsPerHuman> (1=Allies 2=Axis).
/rcon bot botwar 2 1 3 // set bots to be on Allies with a 3 to 1 ratio compared to humans
/rcon bot botwar 1 2 1 // set bots to be on Axis with a 1 to 1 ratio compared to humans

Botwar just keeps the bots on one team...Humans will not be moved.
There must be one player at least on Human team for botwar to start.
If all Humans on 'Human' team stop playing, Bots disconnect...
If Human starts playing 'Human' team, Botwar will resume.
Botwar will persist through next maps...
/rcon bot botwar -1 //Disables it

Other botwar commands:
bot botteam <team>
bot humanteam <team>
bot botsperhuman <num> // Changes the ratio of bots

After You stop botwar, You need to remove bots before You can set maxbots again.
/rcon bot kickall
Then set maxbots
/rcon bot maxbots xx //If desired.

These bot commands can be added to database or shrubbot:

Jaymod with enhmod_commands.db:

[command]
command = kickall
desc = No Bots
exec = bot kickall; bot maxbots 0
levels = 999

[command]
command = addbot
desc = Adds bot to game. Syntax: !addbot <team> <class> <name>. Don't use whitespaces in <name>.
exec = bot addbot
levels = 999

[command]
command = kickbot
desc = Kicks a bot. Syntax: !kickbot <name>.
exec = bot kickbot
levels = 999

[command]
command = minbots
desc = Sets minimum count of bots in game(not for botwar).
exec = bot minbots
levels =

[command]
command = maxbots
desc = Sets maximum count of bots in game.
exec = bot maxbots
levels =

[command]
command = botseasy
desc = Sets bot difficulty to 1
exec = cp The bots are set to easy ; bot difficulty 1 ; moveskill 1 ;
levels =

[command]
command = botsmed
desc = Sets bot difficulty to 3
exec = cp The bots are set to medium ; bot difficulty 3 ; moveskill 2 ;
levels =

[command]
command = botshard
desc = Sets bot difficulty to 6
exec = cp The bots are set to hard ; bot difficulty 6 ; moveskill 4 ;
levels =

[command]
command = botwar
desc = botwar <botTeam> <humanTeam> <botsPerHuman> (1=Allies 2=Axis Usage: !botwar 1 2 3)
exec = bot botwar
levels =

[command]
command = botwaroff
desc = botwaroff turns botwar off
exec = bot botwar -1
levels =


Nitmod commands.db:

**********

name = minbots
exec = bot minbots [1]
desc = Sets the minimum number of bots on the server
levels =

**********

name = maxbots
exec = bot maxbots [1]
desc = Sets the maximum number of bots on the server
levels =

**********

name = kickall
exec = bot kickall; bot maxbots 0
desc = No Bots
levels =

**********

name = addbot
exec = bot addbot [1] [2] [3]
desc = Adds bot to game. Syntax: !addbot <team> <class> <name>. Don't use whitespaces in <name>.
levels =

**********

name = kickbot
exec = bot kickbot [1]
desc = Kicks a bot. Syntax: !kickbot <name>.
levels =

**********

name = botseasy
exec = cp The bots are set to easy ; bot difficulty 1 ; moveskill 1 ;
desc = Sets bot difficulty to 1
levels =

**********

name = botsmed
exec = cp The bots are set to medium ; bot difficulty 3 ; moveskill 2 ;
desc = Sets bot difficulty to 3
levels =

**********

name = botshard
exec = cp The bots are set to hard ; bot difficulty 6 ; moveskill 4 ;
desc = Sets bot difficulty to 6
levels =

**********

name = botwar
exec = bot botwar [1] [2] [3]
desc = botwar <botTeam> <humanTeam> <botsPerHuman> (1=Allies 2=Axis Usage: !botwar 1 2 3)
levels =

**********

name = botwaroff
exec = bot botwar -1
desc = botwaroff turns botwar off
levels =


Silent with shrubbot.cfg

[command]
command = addbot
exec = bot addbot [1] [2] [3]
desc = Adds bot to game. Syntax: !addbot <team> <class> <name>. Don't use whitespaces in <name>.
syntax =
levels =

[command]
command = kickbot
exec = bot kickbot [1] [2] [3]
desc = Kicks a bot. Syntax: !kickbot <name>.
syntax =
levels =

[command]
command = minbots
exec = bot minbots [1]
desc = Sets minimum count of bots in game.
syntax =
levels =

[command]
command = maxbots
exec = bot maxbots [1]
desc = Sets maximum count of bots in game.
syntax =
levels =

[command]
command = kickall
exec = bot minbots 0; bot maxbots 0; bot kickall
desc = Cleans server of bots.
syntax =
levels =

[command]
command = botseasy
exec = cp The bots are set to easy ; bot difficulty 1 ; moveskill 1 ;
desc = Sets bot difficulty to 1
syntax =
levels =

[command]
command = botsmed
exec = cp The bots are set to medium ; bot difficulty 3 ; moveskill 2 ;
desc = Sets bot difficulty to 3
syntax =
levels =

[command]
command = botshard
exec = cp The bots are set to hard ; bot difficulty 6 ; moveskill 4 ;
desc = Sets bot difficulty to 6
syntax =
levels =

[command]
command = botwar
exec = bot botwar [1] [2] [3]
desc = botwar <botTeam> <humanTeam> <botsPerHuman> (1=Allies 2=Axis Usage: !botwar 1 2 3)
syntax =
levels =

[command]
command = botwaroff
exec = bot botwar -1
desc = Turns botwar off
syntax =
levels =


Shrubbot: This works in NQ, ETPUB

[command]
command = addbot
exec = bot addbot [1] [2] [3]
desc = Adds bot to game. Syntax: !addbot <team> <class> <name>. Don't use whitespaces in <name>.
levels =

[command]
command = kickbot
exec = bot kickbot [1] [2] [3]
desc = Kicks a bot. Syntax: !kickbot <name>.
levels =

[command]
command = minbots
exec = bot minbots [1]
desc = Sets minimum count of bots in game.
levels =

[command]
command = maxbots
exec = bot maxbots [1]
desc = Sets maximum count of bots in game.
levels =

[command]
command = kickall
exec = bot minbots 0; bot maxbots 0; bot kickall
desc = Cleans server of bots.
levels =

[command]
command = botseasy
exec = cp The bots are set to easy ; bot difficulty 1 ; moveskill 1 ;
desc = Sets bot difficulty to 1
levels =

[command]
command = botsmed
exec = cp The bots are set to medium ; bot difficulty 3 ; moveskill 2 ;
desc = Sets bot difficulty to 3
levels =

[command]
command = botshard
exec = cp The bots are set to hard ; bot difficulty 6 ; moveskill 4 ;
desc = Sets bot difficulty to 6
levels =

[command]
command = botwar
exec = bot botwar [1] [2] [3]
desc = botwar <botTeam> <humanTeam> <botsPerHuman> (1=Allies 2=Axis Usage: !botwar 1 2 3)
levels =

[command]
command = botwaroff
exec = bot botwar -1
desc = Turns botwar off
levels =

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Buckwild
 
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