classes and balance

Everything about our W:ET servers. New ideas, wishes are welcome.
N!tmod, Trickjump, Jaymod, Sniper N!tmod, Headshot ETPro.

classes and balance

Postby QpiD » 02 Nov 2014, 15:12

Hello,

Anyone could reduce the number of medic allowed or disable the sten+medic class...
More and more camper doing this and it make new comer go away.
Doesnt matter for me if someone camp me but when clannie does it and we have 5 vs 8 yeaaa it BOTHER ME !

mmm i cant do shit so pls help the server to stay balance.


Have fun but i feel more and more in kindergarden :fu:
Image
nemo saltat sobrius
User avatar
QpiD
ETc| Member
 
Posts: 1471
Joined: 21 Apr 2009, 19:55
Location: always moving

Re: classes and balance

Postby ETc|#.Jay.# » 02 Nov 2014, 16:54

5 medics per team is set.
The medic sten i cant disable.
Image
User avatar
ETc|#.Jay.#
ETc| Member
 
Posts: 1772
{ IMAGES }: 553
Joined: 25 May 2008, 22:01
Location: Germany

Re: classes and balance

Postby QpiD » 04 Nov 2014, 11:38

I know Michael Thank you !

Just frustrated not be able to do anything against it...
Image
nemo saltat sobrius
User avatar
QpiD
ETc| Member
 
Posts: 1471
Joined: 21 Apr 2009, 19:55
Location: always moving

Re: classes and balance

Postby woyhh » 04 Nov 2014, 16:14

QpiD wrote:Hello,

Anyone could reduce the number of medic allowed or disable the sten+medic class...
More and more camper doing this and it make new comer go away.
Doesnt matter for me if someone camp me but when clannie does it and we have 5 vs 8 yeaaa it BOTHER ME !

mmm i cant do shit so pls help the server to stay balance.


Have fun but i feel more and more in kindergarden :fu:

good Idea.. medic with sten suck.
adre off and medic cant take own mepacks sounds great.. like ETpro servers. More comfortable to playing.
ETc|woyhh
User avatar
woyhh
ETc| Member
 
Posts: 137
Joined: 10 Oct 2014, 15:44
Location: Finland

Re: classes and balance

Postby QpiD » 10 Nov 2014, 13:39

g_weapons
Bitflag to control various weapon options
1 : Knife can get headshots
2 : Throwing knife can get headshots
4 : Level 5 Engineers will spawn with a Bomb. - Looks like a red smoke bomb, but does as much damage as a dynamite and explodes in 4 seconds. Only 1 per life
8 : Level 5 Engineers' landmines inflict +15% damage
16 : Allow Engineer's "Bomb" to damage movers (trucks, tanks, etc.)
32 : Disable Sten overheating
64 : Disable Mobile MG42 overheating
128: Allow headshots with Mobile MG42
256 : Allow players to fire while leaning (1st person view and 3rd person animation are modified if this option is enabled)
512 : Allow Medics and Engineers to pick Sten in limbo
1024 : Enable fast shooting for MP40, Thompson and Sten (delay between rounds lowered from 150ms to 110ms)
2048 : Throwing knives will poison targets
4096 : Fire underwater (except flamers, panzers, rifle grenades, mortars and MG42)
8192 : Enable poison gas canisters
16384 : Enable poison gas landmines
32768 : Enable tripmines

Maybe not our mod but on nitmod seems u can disable :)
Image
nemo saltat sobrius
User avatar
QpiD
ETc| Member
 
Posts: 1471
Joined: 21 Apr 2009, 19:55
Location: always moving

Re: classes and balance

Postby QpiD » 10 Nov 2014, 13:42

btw did we tryed this for hitbox ?

g_hitboxes 0
Image
nemo saltat sobrius
User avatar
QpiD
ETc| Member
 
Posts: 1471
Joined: 21 Apr 2009, 19:55
Location: always moving

Re: classes and balance

Postby M@xt0r » 10 Nov 2014, 16:16

on ETPro, ppl can take their own medicpack...

Why do ppl always wanna change something which is working... f you change too much stuff, ppl will leave the server...
disable Adre for medic... why ... kife = poison, its ridiculous, it has been tested, noone liked it
M@xt0r
 
Posts: 37
Joined: 23 Oct 2012, 12:28

Re: classes and balance

Postby ETc|PSYKOGRASM » 10 Nov 2014, 22:48

There is no real incentive for people to play 'harder' classes (I know some do :P) but instead to just pubstomp with 2ez4me setup for k/d like med and worse with adre that give health/armour buffs. It makes me mad enough that I just come back from my second break, this time like 9 month break from the server because it pisses me off and and is just so boring all the time. On the plus side the break let me almost level 250 on GTA 5 online :D
User avatar
ETc|PSYKOGRASM
ETc| Member
 
Posts: 149
Joined: 13 Nov 2012, 15:14

Re: classes and balance

Postby Reefermadness » 11 Nov 2014, 14:53

The only thing that would bother me is that health packs from medics make 30hp. And I tried that a lot, you can run around with adre + healing yourself, and it gets impossible for some players to kill you. And there is a problem, if some players can just run back and forth in front of a poor guy who is emptying his clips on a medic with no results, that's kind of wrong...


Just my 2 cents here! I still love that server and I still don't give a fuck if you play medic or anything, if I wanna kill you, I fucking will one way or an other! :hungry:

:wank2:

See you guys online!
Great shot!
User avatar
Reefermadness
ETc| Member
 
Posts: 377
Joined: 20 Feb 2009, 06:41
Location: Belgium

Re: classes and balance

Postby woyhh » 11 Nov 2014, 17:34

Reefermadness wrote:The only thing that would bother me is that health packs from medics make 30hp. And I tried that a lot, you can run around with adre + healing yourself, and it gets impossible for some players to kill you. And there is a problem, if some players can just run back and forth in front of a poor guy who is emptying his clips on a medic with no results, that's kind of wrong...


Just my 2 cents here! I still love that server and I still don't give a fuck if you play medic or anything, if I wanna kill you, I fucking will one way or an other! :hungry:

:wank2:

See you guys online!

I will kill you bro.
ETc|woyhh
User avatar
woyhh
ETc| Member
 
Posts: 137
Joined: 10 Oct 2014, 15:44
Location: Finland

Re: classes and balance

Postby ETc|PSYKOGRASM » 11 Nov 2014, 18:59

+1 reef

Also just to be clear now I read back and sound like an asshole against all here my complaints are not just this server (when I leave here I play other server under another alias but quit whole gamer after month or so), I complain like this since things turn shitty back in 2007, I'm just like an abused partner that keeps crawling back for one last KO when it comes to this fucking game.
User avatar
ETc|PSYKOGRASM
ETc| Member
 
Posts: 149
Joined: 13 Nov 2012, 15:14

Re: classes and balance

Postby QpiD » 12 Nov 2014, 16:31

http://etmods.net/nitmod/cvars.php

Check this and u ll see everything :)

alot of stuff about hitbox medic stuff etc....
Image
nemo saltat sobrius
User avatar
QpiD
ETc| Member
 
Posts: 1471
Joined: 21 Apr 2009, 19:55
Location: always moving

Re: classes and balance

Postby woyhh » 13 Nov 2014, 12:18

QpiD wrote:http://etmods.net/nitmod/cvars.php

Check this and u ll see everything :)

alot of stuff about hitbox medic stuff etc....

I however suggest, and I hope some changes even if I do not have a clan member.
for example normal firerate

thank you for the above information, I appreciate.
ETc|woyhh
User avatar
woyhh
ETc| Member
 
Posts: 137
Joined: 10 Oct 2014, 15:44
Location: Finland

Re: classes and balance

Postby ETc|ThorN*** » 19 Nov 2014, 11:45

bad that can't disable medics self heal ...all other is good
Image
User avatar
ETc|ThorN***
ETc| Member
 
Posts: 186
Joined: 05 Jan 2013, 13:00
Location: estonia

Re: classes and balance

Postby woyhh » 19 Nov 2014, 15:05

ETc|ThorN*** wrote:bad that can't disable medics self heal ...all other is good

medic selfheal can turn off too..
ETc|woyhh
User avatar
woyhh
ETc| Member
 
Posts: 137
Joined: 10 Oct 2014, 15:44
Location: Finland

Re: classes and balance

Postby M@xt0r » 19 Nov 2014, 17:40

I hope medic self heal wont be disable, or if its done, then disable tripmines too
M@xt0r
 
Posts: 37
Joined: 23 Oct 2012, 12:28

Re: classes and balance

Postby Hans Gunsche » 19 Nov 2014, 18:24

Oh noes medic self heal is disabled! That means i can't pretend that i'm a pro player anymore!! what do i have to do now in life to boost my ego?

Tripmines can be removed if that means less 24/7 medic's with the illusion of being a champion, imo.
Image
Image
User avatar
Hans Gunsche
ETc| Member
 
Posts: 351
{ IMAGES }: 2
Joined: 11 Apr 2012, 17:19
Location: Mount Doom

Re: classes and balance

Postby ETc|Luis » 19 Nov 2014, 19:53

haha +1 Hans.
Play for fun @ ETc, not for ranking and kills.
Thats also something you can do as engi :)
Image

xfire: etcluis
User avatar
ETc|Luis
ETc| Member
 
Posts: 479
Joined: 13 Sep 2010, 23:33
Location: Netherlands

Re: classes and balance

Postby ETc|PSYKOGRASM » 19 Nov 2014, 22:47

Hans Gunsche wrote:Tripmines can be removed if that means less 24/7 medic's with the illusion of being a champion, imo.

+1

About normal firerate @ woyhh:
I don't mind it myself, fastshoot fits nice with fast pace (fast kills, fast deaths and 8sec respawn) of the server imo even though means my engi rifle is almost always useless in a firefight and I die 99% of the time :D
User avatar
ETc|PSYKOGRASM
ETc| Member
 
Posts: 149
Joined: 13 Nov 2012, 15:14

Re: classes and balance

Postby woyhh » 20 Nov 2014, 11:32

ETc|PSYKOGRASM wrote:
Hans Gunsche wrote:Tripmines can be removed if that means less 24/7 medic's with the illusion of being a champion, imo.

+1

About normal firerate @ woyhh:
I don't mind it myself, fastshoot fits nice with fast pace (fast kills, fast deaths and 8sec respawn) of the server imo even though means my engi rifle is almost always useless in a firefight and I die 99% of the time :D

yep, but I did heard same suggest for many players ! :D I've played engi with rifle, but don't want anymore cause one pistol is same, mean K/D :D:D
ETc|woyhh
User avatar
woyhh
ETc| Member
 
Posts: 137
Joined: 10 Oct 2014, 15:44
Location: Finland

Re: classes and balance

Postby BigKiller » 20 Nov 2014, 15:42

I personaly find it that trickmines should not could get shot/blowen up by your own team mates. Hard enough time to try place them when getting shot at already as it is.

Can recall the issue back in the day when people from your own team, could walk over your mines and blow them up. So frustereting to play enginer.
BigKiller
 

Re: classes and balance

Postby ETc|PSYKOGRASM » 20 Nov 2014, 16:05

It's even worse when someone gets pissy (not mentioning any names, *cough*assa*cough*) and follows you around disarming your tripmines as you place them and putting their own down.
User avatar
ETc|PSYKOGRASM
ETc| Member
 
Posts: 149
Joined: 13 Nov 2012, 15:14

Re: classes and balance

Postby ETc|ThorN*** » 14 Dec 2014, 10:41

M@xt0r wrote:I hope medic self heal wont be disable, or if its done, then disable tripmines too

again some crying bullshit... :fu:
Image
User avatar
ETc|ThorN***
ETc| Member
 
Posts: 186
Joined: 05 Jan 2013, 13:00
Location: estonia

Re: classes and balance

Postby ETc|Tintti » 19 Dec 2014, 19:47

My 2cents: The problem is:
-medpacks should heal 20 not 30
-medics shouldnt have sten, ever. If it means disabling sten for engies too then be it disable it.

Medics should be able to pick up their medpacks its not that problematic
User avatar
ETc|Tintti
ETc| Member
 
Posts: 39
Joined: 25 Sep 2013, 22:10

Re: classes and balance

Postby ETc|ThorN*** » 21 Dec 2014, 08:22

ETc|Tintti wrote:My 2cents: The problem is:
-medpacks should heal 20 not 30
-medics shouldnt have sten, ever. If it means disabling sten for engies too then be it disable it.

Medics should be able to pick up their medpacks its not that problematic

if we put off self healing we have in future low runners and selfhealers fraggers we all know how to do big spree by med class run+heal no class who can heal himself onley medic ...most easly class for newbies
Image
User avatar
ETc|ThorN***
ETc| Member
 
Posts: 186
Joined: 05 Jan 2013, 13:00
Location: estonia

Re: classes and balance

Postby ETc|#.Jay.# » 21 Dec 2014, 13:20

i disable nothing, its the style of the server. Sorry but who not like it can go play on other servers. I changed much now and thats enough! Medic just 5 per team. 2 fieldops, no sten on medic and engineer and much other shit,
Image
User avatar
ETc|#.Jay.#
ETc| Member
 
Posts: 1772
{ IMAGES }: 553
Joined: 25 May 2008, 22:01
Location: Germany

Re: classes and balance

Postby Bunny:] » 21 Dec 2014, 14:18

ETc|#.Jay.# wrote:i disable nothing, its the style of the server. Sorry but who not like it can go play on other servers. I changed much now and thats enough! Medic just 5 per team. 2 fieldops, no sten on medic and engineer and much other shit,


Thx Jayjay ! :D

:w:
Image
Image
User avatar
Bunny:]
ETc| Member
 
Posts: 26
Joined: 07 Dec 2014, 22:14
Location: The Netherlands

Re: classes and balance

Postby QpiD » 24 Dec 2014, 16:54

At least if no more sten on medic, it s an improvement.

Of course we can all start a server or go somewhere else but... well nevermind.

Merry christmas

:admin:
Image
nemo saltat sobrius
User avatar
QpiD
ETc| Member
 
Posts: 1471
Joined: 21 Apr 2009, 19:55
Location: always moving

Re: classes and balance

Postby ETc|#.Jay.# » 25 Dec 2014, 16:05

QpiD wrote:At least if no more sten on medic, it s an improvement.

Of course we can all start a server or go somewhere else but... well nevermind.

Merry christmas

:admin:


if i do all wishes of all players, then we can play with knife only :)



merry xmas

:admin: :D
Image
User avatar
ETc|#.Jay.#
ETc| Member
 
Posts: 1772
{ IMAGES }: 553
Joined: 25 May 2008, 22:01
Location: Germany


Return to Wolfenstein Enemy Territory

Who is online

Users browsing this forum: No registered users and 5 guests